//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by San9PKHard.rc
//
#define IDD_SAN9PKHARD_DIALOG           102
#define IDR_MAINFRAME                   128
#define IDD_PARA_SETTING                131
#define IDD_PERSON_CONFIG               132
#define IDD_CITY_CONFIG                 133
#define IDD_KILLER_CONFIG               134
#define IDD_ARRAY_CONFIG                135
#define IDC_STATUS                      1001
#define IDC_SAVE_CONFIG                 1004
#define IDC_PERSON_CONFIG               1006
#define IDC_CITY_CONFIG                 1007
#define IDC_KILLER_CONFIG               1008
#define IDC_ARRAY_CONFIG                1009
#define IDC_SELECT_PLAYER_FORCE         1010
#define IDC_PARA_SETTING                1011
#define IDC_START_SAN9                  1012
#define IDC_DISABLE_KILL_CAPATIVE       1013
#define IDC_ENABLE_TRAIN                1013
#define IDC_SOLDIER_COMMAND_KILLER      1015
#define IDC_DISABLE_KILL_PERSON         1016
#define IDC_ALL_PERSON_LIVE             1017
#define IDC_ALL_PERSON_DEAD             1018
#define IDC_GENERAL_DEAD                1019
#define IDC_MONEY_CUT_1                 1020
#define IDC_MONEY_CUT_2                 1021
#define IDC_MONEY_CUT_3                 1022
#define IDC_FOOD_CUT_1                  1023
#define IDC_FOOD_CUT_2                  1024
#define IDC_FOOD_CUT_3                  1025
#define IDC_DRAFT_CUT_1                 1026
#define IDC_DRAFT_CUT_2                 1027
#define IDC_DRAFT_CUT_3                 1028
#define IDC_SECOND_KILLER               1029
#define IDC_SUB_WOUND_SOLDIER           1030
#define IDC_DYNAMIC_ADD_PROFICIENCY     1031
#define IDC_DISABLE_ALIENATE            1032
#define IDC_NPC_ALLIE_ATTACK            1033
#define IDC_FRIEND_TO_ALIENATE          1034
#define IDC_DISABLE_NPC_PLOT_FORCE      1037
#define IDC_BURN_FOOD                   1038
#define IDC_YEAR_DIFFERENCE             1039
#define IDC_DISABLE_BURN                1040
#define IDC_DYNAMIC_ADD_ABILITY         1041
#define IDC_MUNICIPAL_DRAFT             1042
#define IDC_PERSON_NAME                 1043
#define IDC_CHANGE_TROOP_COMMAND        1043
#define IDC_SEARCH_MAX_ABILITY          1044
#define IDC_FRIENDSHIP_INDEX            1045
#define IDC_KILLER_POWER_COEF           1045
#define IDC_ADD_NPC_MONEY_FOOD          1046
#define IDC_ENABLE_BARAM_ARRAY          1047
#define IDC_DOUBLE_BUILDING_DEFENSE     1048
#define IDC_SUB_COUNSELLOR_JUDGE        1049
#define IDC_NOT_ADD_DRAFT               1050
#define IDC_ALIKE_KILLER_LINKAGE        1051
#define IDC_ENABLE_RELAY_DISPATCH       1052
#define IDC_DISPATCH_SOLDIER_TO_PLAYER  1053
#define IDC_DISABLE_SEARCH_EVENT        1054
#define ID_EXIT                         1055
#define IDC_WEAKEN_LONG_RANGE_KILLER    1055
#define IDC_FEN_ZHAN                    1056
#define IDC_MUNICIPAL_FORCE_DRAFT       1056
#define IDC_FEN_DOU                     1057
#define IDC_SUB_ROB_FOOD                1057
#define IDC_FEN_XUN                     1058
#define IDC_UPDATE_WATER_KILLER_PROP    1058
#define IDC_BU_JING_JIN                 1059
#define IDC_WAR_FOG                     1059
#define IDC_TU_PO                       1060
#define IDC_MIN_DURABILITY_ZERO         1060
#define IDC_TU_JIN                      1061
#define IDC_UPDATE_ZONE_CITY            1061
#define IDC_TU_JI                       1062
#define IDC_FIGHT_KILLER_PROP           1062
#define IDC_QI_JING_JIN                 1063
#define IDC_NOT_SURE_CAPTIVE            1063
#define IDC_QI_SHE                      1064
#define IDC_GOOSE_KILLER_LINKAGE        1064
#define IDC_BEN_SHE                     1065
#define IDC_NULL_CITY_SUB_MUNICIPAL     1065
#define IDC_FEI_SHE                     1066
#define IDC_NPC_SEARCH_TREASURE         1066
#define IDC_GONG_JING_JIN               1067
#define IDC_SOLDIER_SUB_KILLER          1067
#define IDC_YIQI_SHE                    1068
#define IDC_NPC_AUTO_DRAFT              1068
#define IDC_LIAN_SHE                    1069
#define IDC_PLAYER_AUTO_PROCESS         1069
#define IDC_LIAN_NU                     1070
#define IDC_LOW_DURABILITY_CHAOS        1070
#define IDC_NU_JING_JIN                 1071
#define IDC_LEADER_INSPIRE              1071
#define IDC_MENG_CHONG                  1072
#define IDC_KILL_ADD_PROFICIENCY        1072
#define IDC_LOU_CHUAN                   1073
#define IDC_DISABLE_MOVE_PERSON         1073
#define IDC_DOU_JIAN                    1074
#define IDC_ABILITY_KILLER_PROP         1074
#define IDC_SHUI_JING_JIN               1075
#define IDC_JING_LAN                    1076
#define IDC_CHONG_CHE                   1077
#define IDC_FA_SHI                      1078
#define IDC_XIANG_BING                  1079
#define IDC_YING_ZAO                    1080
#define IDC_SHI_BING                    1081
#define IDC_PO_XIAN                     1082
#define IDC_JIAO_LUN                    1083
#define IDC_HUN_LUAN                    1084
#define IDC_XIAN_JING                   1085
#define IDC_GONG_XIN                    1086
#define IDC_HUAN_SHU                    1087
#define IDC_RU_MA                       1088
#define IDC_GU_WU                       1089
#define IDC_ZHI_LIAO                    1090
#define IDC_YAO_SHU                     1091
#define IDC_COMMAND                     1092
#define IDC_STRENGTH                    1093
#define IDC_INTELLIGENCE                1094
#define IDC_POLITICS                    1095
#define IDC_GOOD_BU_BING                1096
#define IDC_GOOD_QI_BING                1097
#define IDC_GOOD_GONG_QI                1098
#define IDC_GOOD_NU_BING                1099
#define IDC_GOOD_SHUI_JUN               1100
#define IDC_GOOD_GONG_CHENG             1101
#define IDC_GOOD_ZHI_LUE                1102
#define IDC_GOOD_MOU_LUE                1103
#define IDC_GOOD_CE_LUE                 1104
#define IDC_SLD_BU_BING                 1105
#define IDC_SLD_QI_BING                 1106
#define IDC_SLD_GONG_QI                 1107
#define IDC_SLD_NU_BING                 1108
#define IDC_SLD_SHUI_JUN                1109
#define IDC_SLD_GONG_CHENG              1110
#define IDC_SLD_ZHI_LUE                 1111
#define IDC_SLD_MOU_LUE                 1112
#define IDC_SLD_CE_LUE                  1113
#define IDC_FRIENDSHIP_NAVIGATOR        1115
#define IDC_PERSON_INDEX_1              1116
#define IDC_PERSON_INDEX_2              1117
#define IDC_FRIENDSHIP                  1118
#define IDC_PERSON_LIST                 1119
#define IDC_MAX_EXPERIENCE              1120
#define IDC_CITY_LIST                   1121
#define IDC_CITY_KILLER                 1122
#define IDC_CITY_STONE                  1123
#define IDC_CITY_SHOOT_FAR              1124
#define IDC_MAX_SOLDIER                 1125
#define IDC_MAX_DURABILITY              1126
#define IDC_MAX_INCOME                  1127
#define IDC_MAX_HARVEST                 1128
#define IDC_MAX_PEOPLE_HEART            1129
#define IDC_CITY_TRADER                 1130
#define IDC_SAVE_CITY_CONFIG            1131
#define IDC_LOAD_CITY_CONFIG            1132
#define IDC_CITY_CONFIG_AUTO            1133
#define IDC_CITY_RELATION1              1134
#define IDC_PERSON_STATUS               1135
#define IDC_CITY_RELATION2              1135
#define IDC_SAVE_PERSON_CONFIG          1136
#define IDC_CITY_RELATION3              1136
#define IDC_SLASH_DEAD_COEF             1137
#define IDC_CITY_RELATION4              1137
#define IDC_NO_OFFICIAL_SALARY          1138
#define IDC_KILLER_LIST                 1138
#define IDC_CITY_RELATION5              1138
#define IDC_KILLER_POWER                1139
#define IDC_BLOCK_PROP_COEF             1139
#define IDC_CITY_RELATION6              1139
#define IDC_KILLER_INTERVAL             1140
#define IDC_CITY_RELATION7              1140
#define IDC_NPC_ATTACK_DISORDER         1140
#define IDC_KILLER_LEARN_PROFICIENCY    1141
#define IDC_CITY_VIEW_RANGE             1141
#define IDC_CITY_RELATION8              1141
#define IDC_SAVE_KILLER_CONFIG          1142
#define IDC_BUILDING_VIEW_RANGE         1142
#define IDC_ATTACK_CITY_MAX_DAY         1142
#define IDC_ARRAY_TO_TROOP              1143
#define IDC_TROOP_VIEW_RANGE            1143
#define IDC_ARRAY_TO_GARRISON           1144
#define IDC_SOLDIER_DISPLAY_ERROR       1144
#define IDC_ARRAY_TO_DURABILITY         1145
#define IDC_ONE_PERSON_KILLER_PROP      1145
#define IDC_ARRAY_DEFENCE               1146
#define IDC_TWO_PERSON_KILLER_PROP      1146
#define IDC_ARRAY_SPEED                 1147
#define IDC_THREE_PERSON_KILLER_PROP    1147
#define IDC_ARRAY_EXPENSE               1148
#define IDC_FOUR_PERSON_KILLER_PROP     1148
#define IDC_ARRAY_LIST                  1149
#define IDC_FIVE_PERSON_KILLER_PROP     1149
#define IDC_ARRAY_VIEW_RADIUS           1150
#define IDC_NATURE_ATTRACT_COEF         1150
#define IDC_ARRAY_VIEW_ANGLE            1151
#define IDC_COUNSELOR_REPORT_COEF       1151
#define IDC_ARRAY_ATTACK_RANGE          1152
#define IDC_ANTI_PLAYER_LEAGUE_COEF     1152
#define IDC_SAVE_ARRAY_CONFIG           1153
#define IDC_LEAGUE_TIME                 1153
#define IDC_FIGHT_SUB_INCOME_COEF       1154
#define IDC_TRAIN_NUM                   1155
#define IDC_BASIC_ABILITY_COEF          1155
#define IDC_SEX_COEF                    1156
#define IDC_MAX_CAPTIVE_COEF            1157
#define IDC_BARBARIAN_NOT_DISAPPEAR     1158
#define IDC_ADD_KILLER_JIANYU           1159
#define IDC_DISABLE_KILLER_JIANLAN      1160
#define IDC_NOT_DISPLAY_SLASH           1161
#define IDC_NOT_DISPLAY_EXCHANGE        1162
#define IDC_CITY_POPULATION_COEF		1163
#define IDM_PLAYER_FORCE_START          32771
#define IDM_PLAYER_FORCE_END            32820

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        138
#define _APS_NEXT_COMMAND_VALUE         32821
#define _APS_NEXT_CONTROL_VALUE         1156
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
